FIFTEEN CHECKERS. TWO DICE.
The dice are
on your side.
A good roll is a beginning. What you do with it is the game.
15checkers
2dice
Play against AI
White at bottom
White to move
Select a piece, then choose a highlighted square.
Win chart0 wins
You won0
vs Computer0
vs a person0
Match points You 0 · Computer 0
Computer is labeled Computer, not another player.
Computer wins 0 · Draws 0 · Games 0 · Single 1 · Gammon 2 · Backgammon 3
THE RULES OF BACKGAMMON
Around the table
Each side has 15 checkers. Move toward your home board using the two dice, then bear every checker off to win. A point occupied by two or more opposing checkers is blocked.
A lone opposing checker can be hit. Enter any checker on the bar before moving others. Doubles give four moves. Use both dice whenever possible; if only one can be used, use the higher value when available.
Single game · No doubling cube · AI thinks for at least 2 seconds · Progress saved on this deviceThis round0 plies
#SIDEMOVE
